Sunday, December 12, 2010

Mercury Villager

Ford Motor Company announced that it has pulled the plug on the Mercury Villager and several other models. Unfortunate news for minivan consumers, because the Villager is a handsome minivan with good standard content and a variety of packages that can option it just the way you like. But don’t feel too badly. As 2002 has turned out to be the model’s swan song, it’s a safe bet your Mercury dealer will be making long deals this year. Since a modest model line reversion in ’01 that included a restyled front fascia, a new satin aluminium plated grille, restyled rear liftgate area, new body side moldings and new 16-in. wheels, not a tremendous amount is fresh this year. In fact, the only change is a new color: Cordovan Red clear coat metallic.

The Villager is offered in six models, each powered by a 3.3 liter sohc 12 Valve V6 engine that produces 170 bhp at 4800 rpm and 200 lb.ft of torque at 2800 rpm, mated to a 4 speed automatic transmission. Even the base value model comes standard with driver and passenger side sliding doors, driver and front passenger air bags, air conditioning, a tilt steering column, power windows and locks, remote keyless entry system, an FM/AM stereo/cassette and four speakers, and an anti theft system.

Gran Turismo 3

This is one of the most outstanding game in the PS2 catalogue, the game and the graphics are awesome.. One of the most important things in the game is the game play; it is based on the real drive simulator. Play station has already released so many good games but gran turismo3 is definitely a healthy addition to ps2 software. the graphics of the game are life like. designer of the game put so much detailed features in the game that it can easily fools your eyes, the way the metal and the glass surfaces have been designed it is simply incredible.

The sound effects of the game are amazing. Each car has its own engine sound and almost very near to original one. Sound tracks which have been included in the game are consist of many famous artists like snoop dogg.

Game play. Here comes the big part of the story, polyphony has once again done it.gameplay includes 60 championship races, 10 rally races and 10 endurance races. Nobody can complete this overnight because it has a huge gameplay.if anybody want to complete this gem he has to spend a serious amount of time and effort as well.

In the end it is not a disappointing release. If anybody who is fond of racing will definitely love this game. It is offering the best cars and a high quality audio visual effect...

Thursday, November 18, 2010

Project Gotham Racing 4

There’s still a great satisfaction in performing a perfect powerslide around an airtight hairpin, or hearing the raw grunt of an Enzo as it powers down a straight, but the focus is still firmly on fun. Project Gotham Racing 4 straddles the gap between simulation and arcade with ease, a notion rubberstamped by a shift in tone and visual style, starting in its menus seeping into the racing itself.
Eschewing the slick, understand stylings of PGR3, this game has its sight set on the SingStar generation. From the stark juxtaposition of colors on the menus to the Sega Style pings and cheers when gaining Kudos, everything in PGR4 has been engineered to make it feel more like an arcade racer. Perhaps this is to give Gotham its own definite aesthetic when up against Forza, perhaps simply an attempt to broaden its market, but it certainly feels different, almost cheap at times. Far from truly damaging, but an indication of a mild change of tack, amplified by the handling of the newly introduced motorcycles.
While the cars retain a sense of weight and reality, the handling of PGR4’s two wheeled included motocross games has more in common with GTA than GT. A huge and integral part of motorbike racing is how the rider’s weight shifts as he or she takes corners, reflected in sims such as MotoGP with its twin sticked controls.

Gran Turismo 5: Prologue

It’s still a racer’s dream: getting behind the wheel of a Skyline or a Lotus Elise feels as close to reality as it possible can in car games, and with a subtly rewritten physics engine, Gran Turismo 5: Prologue inches ever close to perfection.
When translated to a 16 car race (gone are the six vehicle events of the past), the remodeled driving engine and updated opponent AI will make for a slicker, denser, more believable drive than ever before. But as is fast becoming gaming law, offline racing just isn’t as fun as it used to be. The unpredictability and raw competition of racing against real opponents is understandably the future of videogames driving, and thankfully Gran Turismo has finally caught up.
The full online support is catered for within this supposed teaser is fantastic news, and most likely a clever way for Sony to test the water before unleashing Gran Turismo 5 proper. Hopefully, Prologue won’t suffer from Project Gotham Racing syndrome, reckless drivers clipping you rear end on the first corner and ruining your entire race. Aren’t Gran Turismo players supposed to be more sophisticated bunch, anyway? Sadly, and almost indefensibly, car damage is still a concept that is unheard of the within the world of Gran Turismo.

Wednesday, November 17, 2010

Pontiac Montana

One can associate a number of things with Montana. Big Sky. Wide open spaces. A reasonable and prudent daytime speed limit once upon a time. And if, you are in the market for a family vehicle, Pontiac’s minivan. There’s not a laundry list of new features in the Montana for 2002, but what it does offer is significant, such as Versatrak all wheek drive, Montana Vision rear passenger video entertainment system and a new Thunder Sport appearance package.
Pontiac offers the Montana in four different models; the standard 112.0 in wheel base Value Package, Regular Length, and Versatrak All Wheel drive. A number of features are offered as standard equipment on all models, including driver and front passenger airbags, air conditioning, power door locks with remote keyless entry system, driver and passenger sliding doors with child locks, lower anchorage and top tethers for child safety seats (LATCH), and a Delco AM/FM stereo with CD player.
The base Value Package of the car has seating for six, including two second row captain’s chair and two third row modular bucket seats. The rest of the models feature seating for seven with second row captain’s chairs and a rear split folding bench. Available on the Regular Length model only seating for eight with three second row captain’s chairs and a third row stowable bench seat.

Mini Cooper S

The switch from R53 to R56 Mini brought a 61mm stretch and I never wanted for more space in the comfy front seats. We hardly used the rears, but you can just squeeze small adults in for short journeys. The boot, too, is risibly fun sized, but then you’d have to be dense not to realize the Mini’s baggage handling is on a par with British Airways’. At least you can easily drop the rear car seats.
One thing very big about our Cooper S is its $16,000 base price, an expensive luxury, but I’d argue that your extra cash secures extra quality. And residual values are stronger than on any other small car’s industry forecaster CAP says our holds 54% of its value after three years/ 30,000 miles (Renault sport Clio 43%, Alfa Mito 51%, Honda Jazz 52%).
It feels every inch a shrunken BMW, from its flawless paint finish to that strangely mellifluous indicator tick tock. Most of the interior is crafted with quality materials, although we weren’t alone in experiencing an annoying creak from the dash near the driver’s A pillar. This was silenced when we replaced the cracked widescreen of the Mini Cooper S.

Friday, October 8, 2010

Lincoln Continental Mark III

The Lincoln Continental Mark III of 1968 (which is not to be confused with controversial 1958 Mk III) was built to fill a niche nobody realized was there before, the fully equipped “Personal Luxury Car”. When it was in its initial success became apparent, Lincoln wasn’t the only American car maker wondering why it hadn’t thought of trying to fill the gap in the market before.

With its long stylish bonnet and short boot, its two door styling was an evocation of the Mk II of the 1956, but where that car had achieved good taste and some public interest in its early stage, on some levels, the new car missed the mark by a mile.

The fake neo classic grille was intended to give the car some up market gravities, but it only succeeded in looking totally crass, while the retractable head lights and continental spare wheel hump were pure gimmickry. Yet the buyers loved it very much, and the car was sold 30,000 Lincoln Continental Mark III in the first year of production. Lincoln knew they were in to a good thing and followed it up with the Continental MK IV in 1972, which had more of everything except horsepower, emission controls were beginning to take their toll on Detroit’s big V8s.