Thursday, November 18, 2010

Gran Turismo 5: Prologue


It’s still a racer’s dream: getting behind the wheel of a Skyline or a Lotus Elise feels as close to reality as it possible can in car games, and with a subtly rewritten physics engine, Gran Turismo 5: Prologue inches ever close to perfection.
When translated to a 16 car race (gone are the six vehicle events of the past), the remodeled driving engine and updated opponent AI will make for a slicker, denser, more believable drive than ever before. But as is fast becoming gaming law, offline racing just isn’t as fun as it used to be. The unpredictability and raw competition of racing against real opponents is understandably the future of videogames driving, and thankfully Gran Turismo has finally caught up.
The full online support is catered for within this supposed teaser is fantastic news, and most likely a clever way for Sony to test the water before unleashing Gran Turismo 5 proper. Hopefully, Prologue won’t suffer from Project Gotham Racing syndrome, reckless drivers clipping you rear end on the first corner and ruining your entire race. Aren’t Gran Turismo players supposed to be more sophisticated bunch, anyway? Sadly, and almost indefensibly, car damage is still a concept that is unheard of the within the world of Gran Turismo.

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